After fan backlash, Riot decided to postpone their perma-ban on cvMax. The squeaky wheel, or in this case the government-petitioned wheel repair, is typically the one that gets fixed fastest. Read more below.
1/Riot decides to postpone their initial ruling on permanently banning cvMax
Riot just announced that they’re planning to defer the competitive ruling on former Griffin Head Coach Kim “cvMax” Dae-ho. After their initial ruling, there was significant uproar in the community as many believed that he was being punished unfairly for being a whistleblower. The ruling even led to a government petition that accrued more than 200,000 online signatures.
Making a statement: Riot has since released a statement expounding on the ruling and why they will defer the punishment. There is also additional Q&A information to help folks understand what is and isn’t happening.
2/Overwatch 2 story missions are “a more traditional way” to build the canon
Lead writer Michael Chu sat down for an interview with PlayStation Blog to talk about Overwatch 2’s four-player, story-based missions. Not only are they a “more traditional way to tell a story in the Overwatch universe,” but they’ll have “a complete story with beginning, middle, and end.” Revealing canon has typically been reserved to trailers, seasonal events, and headcanon.
Adding to the canon: Overwatch 2 is purportedly a response to a “longstanding community desire to have Overwatch canon advanced by gameplay” versus the less-interactive forms of cinematics. The Seasonal Archives PvE events that they first began in 2017 were viewed as an “experiment” with story-driven content.
Story Experience: Its PvE maps are “2x” the size of regular Overwatch maps, which will add new gameplay and story possibilities. Said Chu, “We like to call the story a Story Experience[…] Players will experience the story together with their friends.”
Will this method of storytelling work? Some players haven’t liked being stuck with a set of locked-in heroes for 20 minute stretches against AI-controlled opponents. But maybe this will strike a harmony for other players who enjoy the PvE grind.
3/Baek “Fissure” Chan-hyung gets fined $3,000 for leaking league secrets
Main tank Baek “Fissure” Chan-hyung is returning to Overwatch League as he joins the Vancouver Titans. However, he’s going to face a $3,000 fine for leaking sensitive League information.
History lesson: On June 26, 2019, the outspoken player retired from Seoul Dynasty and pro Overwatch competitions for unknown reason. Shortly after this announcement, he streamed on his personal Twitch channel with fans. It was during this that he revealed that a “role lock” ruleset would be instituted.
Financial repercussions: This had only been rumored prior to the announcement. And several weeks after he announced it, role lock was officially added to the league. If he’d stayed away from going pro, then he likely would have escaped any consequence. But the return to playing pro means he was cannon fodder for the league’s purposes. After all, professional players should be disciplined.
/How esports player data is being commercially used
Unlike traditional sports, competitive video gaming is immediately digitized, making the tracking of player statistics much easier to accomplish. Whereas traditional sport data must be digitized before it can be analyzed, video games skip that time-intensive step entirely by offering a massive range of information to sift through. This comes especially handy when scouting for talent or measuring a player’s response behaviors.
Examples of measurements
Tobii and SteelSeries offer eye-tracking solutions that allow developing players to better match eye movements to professional behaviors.
LolSkill, League of Graphs, and Oracle’s Elixir list the most picked and banned champions in League of Legends, along with their win rates and probability of winning a game.
CSGO Scout offers a smart economy tool for managing resources in CS:GO and TrackDota logs data on items purchased and buybacks in Dota 2.
Mobaltyics maintains multiple “tier lists” that are updated with each patch and offer the most viable champion choices for both regular players and high-ranking.
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The most-watched games in North America almost all experienced a drop in viewership over the last week with only two able to increase hours watched from the previous week. The only change to the top three games was that a new mobile game took bronze. League of Legends maintained its first-place state despite a near-16% decrease in viewership.
League of Legends (20,154,417 hours watched)
Fortnite (16,865,547 hours watched)
PUBG Mobile (15,533,810 hours watched)
Grand Theft Auto V (12,551,714 hours watched)
Dota 2 (12,050,354 hours watched)
Pokémon Sword/Shield (11,657,873 hours watched)
Counter-Strike: Global Offensive (9,653,320 hours watched)